On one hand, you are a great game. Amazing game mechanics, puzzles, and a mature and meaningful story and presentation that is as unique as the mechanics themselves. Art, music, sound, writing, all are top notch. A notch above, I might add, any game I’ve played made by any kind of business driven development house. [...]
Category Archives: game development
Braid, Do I Love You or Hate You?
11-Aug-08The Pass Effect
05-Dec-07So, I’ve been playing Mass Effect lately. Or more to the point, I’ve been hating Mass Effect lately. Don’t get me wrong, I want to like it. The dialogue is fantastic, and gives a level of maturity to Bioware games that’s been solely lacking. Now, if only they could manage to make a good game. [...]
Wish Granted!
05-Dec-07Be careful what you wish for, you just may get it, or so the saying goes! Anyway, lampooned with style!
The Politics of Overtime
12-Apr-07It never ceases to amaze me how an industry so built on overtime still can’t understand the politics of overtime. They are very simple. I’ll outline them. The best overtime is the overtime which is volunteered. Forced overtime burns goodwill at an extremely high rate. The instant forced overtime goes in to effect, everyone will [...]
